Lose the politics
I'm just echoing other reviewers when I say "lose the politics!"
Captain Capitalism's monologue was amazingly funny. Seriously, I was laughing the whole way through. (And it wouldn't have been funny without the bleeps).
I was moderately entertained by this submission. There are a couple of things that could make it a lot better:
1) The pacing was very slow. You would wait a second or so between cuts, so the dialogue seemed forced and choppy. I usually think that most movies could use more space, but this one is quite the opposite. Shrink the time between the end of dialogue and cuts (or better yet, use some film techniques like focusing on another character while one is talking, etc.), make your characters walk a little faster, etc.
2) If you like the pacing, you could ease our pain a little by making fun of your own pacing. When the boss was about to eat the turkey and we had to wait for five seconds for the ball to come it, I was picturing a superintendent chalmersesque "I'll just put the turkey in my mouth now".
3) If you're going to make a short, funny movie like this without a big punchline at the end, every other line should be a joke (well, not really, but I'm saying that the jokes should be densely packed). There was too much filler without any funny. Your animation skill is solid, so it would be worthwhile now to work on your content. I know that's not an easy thing to do, but it will save you 50% of the "you suck" reviews here, for what it's worth.
Good luck with your future work.
I think the best part about that movie is the fact that it wouldn't have exploded if the jar had broken immediately. Gasoline only ignites when it is a gas, not a liquid, so the jar sitting there for a while is what gave it time to evaporate and accumulate as a gas.
Needless to say, the burning gasoline would have flown everywhere even if it hadn't evaporated very much yet. So...
Fire is fun.
You sound like an expert. Got any hilarious tales yourself?
Misleading and uneducational
It's because of people like you that teenagers will use fifty razor blades or knives to try to kill themselves, wasting precious steel and aluminum.
Also, you completely failed to portray that this should be done in the bathtub to prevent blood clotting.
Please, make your game more accurate, so that teenagers can learn something when they play it. Good games imitate real life, and teach you something about a real skill. You'd hope that after somebody beats this game, hi should have a better understanding of how to kill himself. But alas, I fear it is not the case.
Nice physics-based game
I liked it. Good game design thinking. It's rare that we find people like you who come up with original gameplay ideas rather than just re-making games we've already seen.
You probably shouldn't name it magnetism. Magnets are all dipoles: you repel from one side and stick to the other. It seems like you're dealing with insulated charged objects, so it's more like electrostatics than magnetism.
At some point I felt like the game turned from a strategy game to a guess-and-check game. There were some levels that were just complex enough to be able to predict what will happen and think about a plan. There were other levels (like the one with many rotating magnets with different periods) where I felt lost, and I basically had to just try random stuff until I got it. You want the former behavior, you want to avoid the latter. Keep from making things so dynamic that they transcend the human brain.
Mix up the music a bit. It got a little monotonous.
Other than those things, this is a great puzzle game idea. I love physics-based games. Good work.
Where is that wall in the real game? That would be handy.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.