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19 Game Reviews

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Misleading and uneducational

Damnit.

It's because of people like you that teenagers will use fifty razor blades or knives to try to kill themselves, wasting precious steel and aluminum.

Also, you completely failed to portray that this should be done in the bathtub to prevent blood clotting.

Please, make your game more accurate, so that teenagers can learn something when they play it. Good games imitate real life, and teach you something about a real skill. You'd hope that after somebody beats this game, hi should have a better understanding of how to kill himself. But alas, I fear it is not the case.

Nice physics-based game

I liked it. Good game design thinking. It's rare that we find people like you who come up with original gameplay ideas rather than just re-making games we've already seen.

You probably shouldn't name it magnetism. Magnets are all dipoles: you repel from one side and stick to the other. It seems like you're dealing with insulated charged objects, so it's more like electrostatics than magnetism.

At some point I felt like the game turned from a strategy game to a guess-and-check game. There were some levels that were just complex enough to be able to predict what will happen and think about a plan. There were other levels (like the one with many rotating magnets with different periods) where I felt lost, and I basically had to just try random stuff until I got it. You want the former behavior, you want to avoid the latter. Keep from making things so dynamic that they transcend the human brain.

Mix up the music a bit. It got a little monotonous.

Other than those things, this is a great puzzle game idea. I love physics-based games. Good work.

Interesting recreation

Where is that wall in the real game? That would be handy.

A worthy usage of sprites!

Finally. That was a decent game. What was the music? (You should put it in the credits) The moving platforms need to move you along with them. That pretty much the only irritating aspect of the game. Good work.

Entertainingly irritating

That gave me deja vu. Except instead of losers IMing me, I remember porn.

Apparently control-W doesn't work in this version of windows.

Why a 4.0 average?

This game easily deserves a 5. Everything was solid. Its presentation reminded me of Gish, which is a good thing. The game concept was pretty good, and you did enough different things with it to make it really good.

I wish that the rebound mode would have some goal other than score. Like, oh, say, you have to get three rebounds in order not to lose a life.

I wish I could give you a 20 in interactivity

Very, very impressive. First off, you wrote a physics engine in Flash. Not an easy task. Then you added a whole bunch of effects and even some rudimentary machine learning. People who don't program don't have the slightest idea what you've accomplished. Very nice work.

Finally, a quantum game

I like the premise, using schoedinger's cat to collect quarks. But the game concept is tired and cliche (but you did well for a flash game). I've been writing games based on theoretical physics for a while, and I haven't been able to come up with a good one that uses quantum ideas. It would be cool if you had to collect the different quark colors in the right arrangements to assemble the fermions of matter (protos and neutrons). It'd be even cooler if you could implement some notion of the wave-particle duality, but having tried to do this myself, I wouldn't expect it from any mortal programmer.

Pretty good job anyway, even if the game really had nothing to do with quantum mechanics.

Great production; not a good game

The graphics, sound, and animation were truly brilliant. This is professional quality, dude.

But the game itself was terrible. Two moves: guard and attack? Are we playing on a NES? No jumping? No ducking? This isn't a fighting game, it's a graphics demo.

Anyway, I gave you a good score for your production. This would easily be a perfect 10 if the game were any good.

Deja vu

I made a game like this in C and OpenGL a long time ago. Actually it was just pong, with powerups that add a gravitational force to the center and whatnot. Anyway, yours was a lot more fun than mine.

"Positive gravity"? That's a little odd. Your model fits better if the ball were charged and the wells were charged areas. Then you could have electric attraction and repulsion, which is perfectly physical (unlike that silly positive gravity thing). Plus, then you could add magnetic fields for really crazy stuff.

Age 39, Male

Programmer/Composer

Boulder, CO

Joined on 6/3/04

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