Obligated
I can't in my right mind give this game a low score. It's animated very well, has a lot of content, has a lot of original music (though the tracks could be longer... a 10 second loop isn't enough to make my appreciation).
But, you could have done better. You borrowed some ideas from Final Fantasy, but it would be good to study their games more. At the very beginning, watch what they do: they give you something very specific to do. Follow these guys and help them kill monsters, most of the time. Now, where they go from there is often brilliant, and draws you in to the rest of the game, and you can't really be expected to do that. But give the player a more specific goal, so they don't get bored at the very beginning like I did.
Also, as has been pointed out, space should be used to progress through the conversation as well. You have a mostly keyboard-oriented game, and to switch to the mouse for conversations is very distracting.
But you've got me all excited about how to make a really solid role-playing game. And there's something to be said for that.
Good work.